Forgotten City Skyrim Guide Rating: 4,5/5 4037 reviews

Originally posted by:i can't figure out how to beat the quest and not kill everyone in the underground city Well if you don't mind spoilers, hover below (for at least the endings I've figured out, there's thee and I've figured out two of them.)One ending I have found is if you've found Ulrin's wife (Maisi I believe is her name?), you can go tell Ulrin about her, and then he'll kill the Jarl and then I think it's fairly straight forward from there? I never went completely through with that ending.Another ending I have found is, if you've got all the Immaculate armor pieces except for the piece that Rykas wears, then you can kill Rykas, grab the armor off of his body, then go to the Jarl's lakehouse and go through the portal again, then go into the underground passageways and get to the Arbiter, kill the Arbiter, then I believe you go through the Lakehouse (once again), and then go show the Arbiter the helmet you looted off of him the the previous timelime.If you need me to clarify a bit more on that second one I can. And I think the other ending you can get is if you tell the Jarl who you think is a threat to the city, I am not fully sure on that though. Originally posted by:How do I get the best ending?

  1. Skyrim Forgotten City Walkthrough
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The one where I save the city and become a hero? That would be the second spoiler from the post above with 3 spoilers.1. Gather all of the armor except for the chest piece. Kill Rykus, and steal his armor. This will trigger an apocalypse when you hit him. Follow Merritus into the lake house, and go back through the portal.

You'll wind up right back at the beginning of the happy in-the-past city. Now that you have the armor, you can go down to the tunnels and kill the arbiter. This will trigger another apocalypse. Go through the lake house again. Now, you can go show the arbiter your cool new helmet, and he'll listen when you tell him to stop with the dwarves law. You might be able to kill him again by tabbing out of the conversation and just attacking him.

Skyrim Forgotten City Walkthrough

Double the helmet! You've successfully created a paradox whilst not breaking the dwarves law, thereby creating the happy ending.One more thing: I couldn't figure out the 'right' way to get into the abandoned palace. Very clever and careful goat-like mountain climbing can get you in, if you fight with it long enough. Face towards the abandoned palace from the center of town. Look towards the tower that is on the right side of the palace from this angle.

There is a corner that climbs up right next to that tower that you can use to get into the top floor. Originally posted by:Is there any way to save the city? A looter entered the city and killed the Jarl, and I got blamed for it. Do the following:Gather all pieces of the immaculate Dwarven Armour (gauntlets in abandoned palace, boots in Brandas' House, helmet in Underground tunnels before you get to the radiated part, and the armour on Rykas - you need to kill him).

If you kill rykas last go to the lake house and wait for the jarl to come and create the portal, go through the portal, and then while wearing all pieces of the armour go back to the underground tunnels and proceed to the very bottom.This is the way to save the town.

This is the 6th and final part of a multi-post series on the Skyrim mod, “The Forgotten City”.Part V:Underground Tunnels 1I was told by the scholar Brol that there had to be some kind of Judge that lived underground, pulling the strings of the Dwarves’ Law. This was indirectly corroborated by the now-deceased Brandas and his “something evil is down there” Final Words.Off to the Underground Tunnels I go.I entered the Tunnels not from my quarters or one of the other shops (see Part IV) but from the boarded up door near the Lake. Inside, there is a long, downward-sloping path; it makes a right hand turn and continues to slope down. At the bottom of this section, you find Liandris or what’s left of him. By his body is an Immaculate Dwarven Helmet! The path branches to the right again, slopes down, and brings you to this:There is a Smelter on the right, a low wall in front, and the path to the right.

Unless you have a FULL set of Immaculate Armor, your journey might end here. That warning at the top of the above picture?

  1. The Forgotten City is an award-winning, critically acclaimed expansion mod offering a unique 6 - 8 hour experience: a murder mystery investigation set in an ancient underground city. You'll need to solve it using your wits, and the ability to travel through time.
  2. Walk through the passage in the ruins, and enter The Forgotten City. Once inside, you will find an abandoned township under the ground, with no life at all save for bats and skeevers. Once inside, you will find an abandoned township under the ground, with no life at all save for bats and skeevers.

For The Elder Scrolls V: Skyrim Special Edition on the Xbox One, a GameFAQs message board topic titled 'Anybody else have trouble with Forgotten City?'

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That energy will kill your character in under 7 seconds if you stay here, so RUN back up the path! If you have the Immaculate Armor Set, skip ahead to “Circling the Dome”.Accusations and Getting the Immaculate ArmorAfter running from the Tunnels – with less than 1/4 bar of health – I returned to the City. I didn’t have the Immaculate Armor set and only one person did:Rykas.I couldn’t attack him (that would trigger the Dwarves’ Law), but I needed his armor, so i decided on taking a chance: I went back to the Jarl and accused Rykas of breaking the Dwarves’ Law.

I was hoping that the Jarl would want me to dispose of Rykas – somehow – and I was right.The Jarl proclaimed that “certain areas of the City are out of eyesight of the Dwarves’ Law”; he instructed me to lead Rykas underground and kill him, “for the good of us all”.I went to Rykas, tricked him into following me, and went back to the Lake entrance to the Tunnels. Note: it can be in any set of underground tunnels. Once in the Tunnels, and out of eye sight, I attacked! It wasn’t particularly difficult – a Shout or 2 knocked Rykas off-balance long enough for me to finish him off.

There was one “small” problem, however:The Dwarves’ Law still triggered.Return to the Past; Tunnels 2After killing Rykas, make sure to loot his body. Leave the Tunnels; as you are approaching the entrance, there is an explosion and the ceiling behind you collapses! You now have to return to the Lakehouse, if you ever want to see what else is down there.Go back to the Lakehouse – avoid any close Centurions! – and go back through the portal to the past.

You can basically brush off Gulvar with the “we’ve done this before” comments. You can also skip going to the Jarl; I now have the full set of Immaculate Dwarven Armor (Gauntlets from the Palace; Boots from Brandas; helmet from Brandas’ body; Armor from Rykas), so I can go straight to the Tunnels.Circling The DomeGo back to the Tunnels and go down the path, back to the Smelter area. Now that radiation isn’t killing you quickly, take a look around: you are in a gigantic cavern. On the other side of the short wall in front of you, there is a larger dome in the floor of the cavern, surrounded by loose boulders and outgrowths of stone. The path goes to your right – head that way. This is a long path, now circling gradually to the left and still sloping downwards, just not quite as steeply. As you make your way around the path, you’ll see blue glowing stones littered on the floor and in the walls; they cannot be looted.

Perhaps they are the source of the radiation?You will encounter the remains of Dwarven Spiders on the path. They are a good source of random Dwemer metal and scrap, if you hae the room to carry them. Also along the path, you will get attacked by “Magic Anomalies”: blue, fireball-shaped entities. If you have encountered “Will O’ Wisps” in this game or Elder Scrolls IV: Oblivion before, they move and act very similar to them. Arrows are not a good idea: too many chances to miss. Spells are effective but (enchanted) melee weapons might be the best option.Dwarven Spider remainsBlue stonesDwarven Spider remainsThe Dome; The Arbiter; More AccusationsAfter what feels like an eternity walking this path, you finally come to the bottom of the cavern floor and a door leading into the rocks:You are now inside the Dome that you saw at the top of the path.

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And there is a door at the end of a short hallway. An eerie hallway.I won’t reveal everything he tells you, but I will reveal 2 things:Questions; FightInside is a small chamber, with a spiral ramp around the room. There are some strange, lavender-and-silver-glowing crystals growing from the floor. Above the crystals, inside of a golden shield is The Arbiter.The Arbiter has a conversation with you, knowing who you are, what you are, and from when you came. He also chides you for earlier game choices:You can progress the conversation with The Arbiter. I won’t reveal everything he tells you, but I will reveal 2 things:He has been in that cavern for over 2,000 years.He is a Dwemer.He is not particularly impressed by you or your questions. In fact, he might act disgusted by you and attacks!

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He is heavy into spells, especially Stamina and Life Drains. I am heavy into Shouts and bows (and swords, when needed for “close encounters”). Whatever your choice, defeat The Arbiter. It will not be an easy fight for some. L oot his Helmet. You will need it later.Back to the Past; Back to the DomeWhen The Arbiter is defeated, the whole underground cavern starts shaking and the “Dwarves’ Law Music” plays. Run out of the Dome, back up the Path, and out of the Tunnels.

Head to the Lakehouse and enter the past again.Repeat the Tunnels-Path-Dome route, enter the Dome again, and talk to The Arbiter again. This time, when he’s calling you all kinds of bad names, show him his Helmet. It does a number on a person’s psyche when you show them a personal object and tell them that they basically beat it off of them.

The Arbiter is no exception:A combination of seeing his own helmet and some persuasive asking/talking about stopping the Dwarves’ Law results in a moment of crisis for The Arbiter. He ultimately chooses to stop enforcing the Dwarves’ Law. There is a blinding flash of lightResolution; Return to the Regular Timeline; Exit: and you wake up in a darker, empty cavern. Altrius – you know, the guy you came in here for, in the first place – is standing next to a statue-on-a-pedestal, clearly confused by your sudden appearance. Coda 3 – End of the ModOnce you leave the city, you come to where there used to be a pool in the old Ruins; instead, there is a lift. Activating it takes you up to Cassia.

She is equal parts thrilled to see her brother, irritated that her brother scared her nearly to death, and glad to see you. She gifts you with a Necklace of the Silver Tongue, greatly increasing your Speechcraft and Persuasion. As you leave, you notice a journal on the podium next to Cassia:Some loose ends:. I did not give Domitus the Immaculate Dwarven Helmet. I could not find Habiq’s missing ring. I did not find a “resolution” to the threatening letters, unless “accusing Rykas then murdering him below the city for his armor” counts. If/when I get the Skeleton Key, I’ll go back and loot the chests and open the gates/doors that I skipped.I absolutely enjoyed going back to The Forgotten City and doing a more in-depth analysis of the place.

The methods and choices that I wrote about, over the last 2 weeks, are just some of the available options – they are not necessarily the best choices or the most recommended choices; they were just the ones that I decided to make.I hope you enjoyed my walk-through of “The Forgotten City”! I hope to write a few more of these lengthier reviews/walk-throughs in the future, with a little more polish and refining! See you in Skyrim!